﻿capital = 1725

oob = "NRH_2275"

set_technology = {
	basic_supply_transport_tech = 1
	infantry_tech_level_tribal = 1
	infantry_tech_level_settler = 1
	#infantry_tech_level_scientific = 1
	support_tech_level_tribal = 1
	support_tech_level_settler = 1
	#support_tech_level_scientific = 1
	special_forces_tech_level_tribal = 1
	special_forces_tech_level_settler = 1
	#special_forces_tech_level_scientific = 1
	#power_armour_tech_level_settler = 1
	#power_armour_tech_level_scientific = 1
	vehicles_tech_level_tribal = 1
	vehicles_tech_level_settler = 1
	#vehicles_tech_level_scientific = 1
	#robotics_tech_level_tribal = 1
	#robotics_tech_level_settler = 1
	#robotics_tech_level_scientific = 1
	air_tech_level_tribal = 1
	#air_tech_level_settler = 1
	#air_tech_level_scientific = 1
	naval_tech_level_tribal = 1
	#naval_tech_level_settler = 1
	#naval_tech_level_scientific = 1
	tools_tech_level_tribal = 1
	#tools_tech_level_settler = 1
	#tools_tech_level_scientific = 1
	habitation_tech_level_tribal = 1
	habitation_tech_level_settler = 1
	#habitation_tech_level_scientific = 1
	exploitation_tech_level_tribal = 1
	#exploitation_tech_level_settler = 1
	#exploitation_tech_level_scientific = 1
	electronics_tech_level_tribal = 1
	#electronics_tech_level_settler = 1
	#electronics_tech_level_scientific = 1
	tribal_civilization = 1
	settled_civilization = 1
	tool_engineering = 1
	standard_weaponry_tech = 1
	melee_weaponry_tech_1 = 1
	support_weaponry = 1
	demolitions_weaponry_tech = 1
	fireteam_weaponry_tech = 1
	bike_tech_1 = 1
	raider_reckless_aggression = 1
}

if = {
	limit = {
		has_dlc = "Man the Guns"
	}
	set_technology = {
		nautics_tech_1 = 1
		light_navy_hull_tech_1 = 1
		waterproof_sealing_tech = 1
		naval_invasion_tech_1 = 1
	}
}
if = {
	limit = {
		NOT = { has_dlc = "Man the Guns" }
	}
	set_technology = {
		nautics_tech_non_mtg_1 = 1
		light_navy_hull_tech_non_mtg_1 = 1
		waterproof_sealing_tech_non_mtg = 1
		naval_invasion_tech_non_mtg_1 = 1
	}
}

set_stability = 0.4
set_war_support = 0.4
set_research_slots = 2
set_country_flag = is_raider_nation
set_country_flag = MAM_southern_nation_flag

set_politics = {
	ruling_party = ruler
	elections_allowed = no
}

set_popularities = {
	people = 20
	elites = 0
	intellectuals = 0
	ruler = 80
}

set_party_name = {
    ideology = ruler
    long_name = "Panhandler Raider Gang of Panama City"
	name = "Panhandler Raiders"
}

add_ideas = {
	scum_and_villainy
	undesirables_law_raider
	nrh_panama_stronghold
	nrh_declining_trade
}

add_timed_idea = {
	idea = nrh_licking_our_wounds
	days = 180
}

set_country_flag = slavery_allowed

recruit_character = NRH_overboss_fleshcleaver

